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Dev Diary News from Bruma Studio's developers about Blacmoon Chronicles - Winds of War

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Old 08-05-12, 06h07   #1
Amando
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Post BMC Diary 1

I thought it would be a good idea to share with you some news about this other side of BMC: Development, Design, Testing... and my personal thoughts. I hope you enjoy, and feel free to comment and ask in this open forum. I plan to update this Diaries often to let you all informed of our work with BMC.

We are a 2 people studio from Spain that really wanted to revive BMC. I have an official T4C Source Code lifetime license acquired from Vircom tons of years ago, and I knew BMC were much better coded, more polished, wider possibilities. With BMC we not only acquired the game but the engine itself, tools, assets, etc. A game and a technology for MMO isometric games like BMC is capable is really good stuff for a small studio like us. No need to invest on creating such technology from scratch that would take us years of development.

When I received the code I was really astonished by the number of copies, copies of copies, copies of copies of copies of files, temp folders, delete me ones, etc. Absolutely a mess of disorganized code. Again no pun intended nor offenses to anyone, just express my feelings. 20 days of pure archeology looking at each file of over 100GB of compressed files, to find a relative base of development.

Setting up a development environment for a 2001 old game was a *********. Microsoft discontinued some components, missing libraries, no single document about setting up compilers, tools and Visual Studio 6... But achieved to properly compile the game and... voilá... we looked at the forum, made a list of bugs, and within 1 hour I could find some workarounds for some of them, while other are being tested on our internal server.

After that, that took over a moth, my first reaction was... Hey, these guys has not been able to play BMC for a long time. Let's put all our efforts to make the game online, as it were, fixing some bugs I described in BMC Acquisition Thread, and switch all server logs at full to have as much info as possible.

If you are a developer, you will understand the Agile term Spring, or Milestone. Well, today we achieved Spring 1, that means we have finished and fully tested 15 days of productive work and we are ready, to go with Spring 2 that will take other 30 days, and so on. BMC will be developed using Scrum, that means we should work on tight deadlines, with 100% tested code (theory).

Most of the work has been internal, mostly related to Databases of BMC, bug fixing, and continue installing and deploying design tools. With Database we really achieved a nice improvement, that will allow to load, save, backup and distribute DB loads without having to bother by commercial DB licenses anymore.

Yesterday we could finally be able to begin modifying items, quests, and get it working on our internal server.

In this next spring we will complete all archeology of files, excel files, formulas, and tools to finally be able to properly debug and correct game. Will also replace original amalgame site with news, newer screenshots, etc..

Lastly, we have created a Facebook Fan Page, where you can invite your friends.

https://www.facebook.com/pages/Black...75518782499552

Hope you "like it"

See you soon....

Amando
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Old 09-06-12, 04h07   #2
Vigo
 
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nice

Good for you for picking this up. I tried a long time ago but it will still new enough that wasn't going to happen. I am glad to see that you were able to untangle the spider web and approach it with a more agile yet refined approach.

We had noticed much of the DB/pieces of the game were copied over. That being said it was great fun and i am glad to see it come back to the public. It was the only real comic book style game I ever played/gm'd for.

Samael.
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Old 16-07-12, 10h39   #3
Donacash
 
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Hah!

I was wondering if anything came of it when Amal put it up for sale! I am happy to see someone working on this again.

My big question is.. are you keeping what Amal did to the game? If I remember right they started fiddeling with the game systems (armor for one) without fully realixing how it was working or why Vircom had it set up the way they did.

I'm a keep my eye on this more frequently now!

Donacash
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Old 17-07-12, 22h30   #4
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Quote:
Originally Posted by Donacash View Post
Hah!

I was wondering if anything came of it when Amal put it up for sale! I am happy to see someone working on this again.

My big question is.. are you keeping what Amal did to the game? If I remember right they started fiddeling with the game systems (armor for one) without fully realixing how it was working or why Vircom had it set up the way they did.

I'm a keep my eye on this more frequently now!

Donacash
Amals complete contribution from the game has been utterly removed
They didnt have a clue

Lots of exciting things to come dona, stay tuned
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Old 18-07-12, 00h19   #5
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Oh thank god Cord!

I know they meant well, but it was going in a baaaad way.

From what I've been reading on the forums it looks like you guys have been powering through and making more fixes then I ever saw added to the game since they opened the first beta!

Dona
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Old 18-07-12, 01h02   #6
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Originally Posted by Donacash View Post
Oh thank god Cord!

I know they meant well, but it was going in a baaaad way.

From what I've been reading on the forums it looks like you guys have been powering through and making more fixes then I ever saw added to the game since they opened the first beta!

Dona
Yea, The work the developers are doing is magical, they are working like horses pushing and pushing to get things perfect.
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Old 19-07-12, 04h02   #7
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My brain hurts :P we are trying to move the ball forward.. particularly with removing many of the "broken code" and replacing it with working versions. Before we can steam roll forward on improvements a solid base is necessary so we don't build good on bad.

That being said many things are being worked on by everyone its a very collaborative environment and we as a group, including designers, producers and devs are working to provide you a nice stable world.

As Cordelia mentioned much of what they added/broke was reverted or rewritten. Our crashes have dropped to a mere shadow of what i remember from before. Even when we aren't pushing out crazy fast changes we are all working on re-engineering plans to make this a better game for all.

So nice to see you around Dona

Samael
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Old 08-08-12, 10h29   #8
Cryoes
 
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Finally some good owners. I played this game when I was a kid and look forward to helping you develop it into what it should be. See everyone in end game again :P
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Old 24-08-12, 19h00   #9
Kira
 
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Just want to say: Thank you!
It's a great thing that you are doing. I'm looking forward to see this game full of players from all around the world.
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Old 08-09-12, 17h00   #10
Grumtuk
 
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Hello everyone, i always admired BMC artwork and its been a great inspiration for my own comic attempts. So as an artist wannabe i always had interest for BMC interesting story and art. I never had the chance to get a real copy nor a digital one (if u can help me on how to find one somehow it would be great :] ).
When i realized BMC was online i felt very excited cos i never had the chance to log in with my orc barbarian because i made my character when the game was off Anyway, finally after all these years i had the chance to see the game! Unfortunately so far when i log Im all alone i know its beta but its saddening to see that, also for a not well known product like BMC i feel that you make it even harder for the newcomer with the website being as it is you cant make sure that the game is alive or an abandoned server or smth. So i have some things id love to see in the future: more players ofc a healthy active community is the most important thing, character creation in game not in the web site, imo most newcomers or players that randomly find this game which is very hard as it is ,will hardly have the patience to find out that you make your character in the web site and not in game like all other rpg-mmos. In general try to make the game more new comer friendly finally id like to see more comic artwork like covers or real pages its all about the comic afterall.
Keep up the good job hope to see more peeps online in the future and enjoy BMC universe.
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